RPGs and the Hard Parts(tm) of game design

One of the hardest parts of game design would appear to be the interface between characters’ skills and the capabilities of vehicles and other interesting hardware. Whether you’re a mecha pilot, a net-running decker, or a rigger piloting drones into a fight, the question remains “How does my character’s Pilot skill affect its performance?”

Here’s my take on the problem that I’m writing up for Stacks. [Read more →]

current Gaming isn’t really playing games

Well, I’ve decided to try and get everything written that I’ve got for the Stacks system. So, to aid in this process, I’ve re-routed auxillary power to getting the d20/Stacks conversion document finished.

No gaming for Gerall until the rules are no longer /just/ in my head; they have to exist on paper and in electronic format before I again adopt a role and consult dice for randomization. This is the burden I’ve tasked myself with. Considering the alternatives, it should be pretty easy to do. It’ll also get the rules into the hands of others who want to use them for more standard settings.

Who knows? I might even get the chance to *play* in a Stacks game one day!

So, here I am typing frantically into OpenOffice and updating the ‘journal. Isn’t life grand?

current gaming pursuits

What the heck am I interested in doing for gaming nowadays?

Life gets in the way, but that doesn’t keep the interest from the Game…

I should probably finish my d20 / Stacks conversion. I’d also like to finish the bestiary for Stacks. That would rock.

However, I have plots I want to write down. Hexendanz, In Service To The Crown, finishing that Glorantha game.

The Liberation of Sartar needs to be finished. There are three (3) days until the next full Red Moon. Can the Resistance stop the rites to establish a Glow Spot in Boldhome? I’m not sayin’…

That’s up to my players.

In the meantime, I’m thinking that creating a format for the d20/Stacks rules. That would be a great use of my gaming time.

-pax-