Gloranthan gaming –

My group is currently being tortured in the setting of Glorantha.

After about 5 sittings, they’re beginning to put together that there’s a mastermind behind all the disparate attacks and problems in the campaign. Shocking!! Despite the setting’s predilection for conflicts between Law and Chaos, I’ve created a meta-plot that instead involves a nation of Undead working toward sundering the walls of Boldhome and destroying both the occupying Lunar forces and the native Lightbringers.

I’ve got two groups, each playing in different places around the setting. Each side has put together specific facts about the coming conflict, but they haven’t gotten into the same place to discuss them as characters yet. I’m blessed with excellent roleplayers at my table; they can discuss things among themselves without letting the information affect their character’s actions. That’s a real find for any GM!!

I’m supposed to be working on NaNoWriMo outlining, so there will be more later.

-pax-

Potential for an Artificial Life SDK

Tom Barbalet of the Biota.org podcast has asked for feedback on the contents of an Artificial Life SDK. This would allow video game developers to hook their physics engine into an already-present software toolkit for representing ALife in their games. This is a fascinating question, but the comments on his blog post haven’t resulted in a lot of useful responses.

[Read more →]